Table of contents
Rapier + The Glove of Ice
This build contains a lot of abilities to control opponents. Thanks to the Rapier, it becomes possible to be useful not only in PvP, but also in Expeditions. This build is very dependent on skill, but in the right hands it will allow you to unleash your full potential.
The Glove of Ice
Description of abilities
Evade - A small burst in the direction of movement, interrupting all animations and giving short-term invulnerability. During a dash, you can make a very fast light attack. Passive Adagio and Crescendo in combination with a light attack, restore the ability of Evade and increase the damage from the attack.
Riposte - Allows you to take a protective stand for 1 second. If the character is attacked during this time, an instant counterattack is carried out, deafening the enemy for 1.5 seconds. Full invulnerability is given during the use of the skill. Passive Insult to Injury will give Unstoppability during attacks after a counterattack.
Fiche - Turns the character into a whirlwind of blades and makes a burst for 10 meters. The skill deals 145% weapon damage and pierces enemies. This is not the most important ability in our build. It is needed only for additional mobility and to get out of the focus of opponents or catch up with someone in PvP.
The Glove of Ice
Ice Storm - Allows you to create an ice storm with a radius of 5 meters and a duration of 5 seconds. In the area of the storm, enemies slow down by 25%. Ice Storm is the main AoE ability. Together with the Storm Summoner and Punishing Storm passives, it becomes important for Mana Management and causes a large amount of damage.
Ice Shower - Forms an ice curtain 1 meter wide and 5 meters long for 4 seconds. Enemies who fall into the action area of the skill will receive Frostbite. It is a mandatory ability. Thanks to the passive Quick Shower, you and your allies will receive an additional 25% to the speed for 2 seconds.
Entombed - Turns the character into a block of ice and makes him immune to any damage, greatly increasing the rate of mana regeneration. A block of ice lasts 10 seconds and can be broken. You can destroy a block ahead of time or blow it up, which will throw off enemies and cause damage to them. In the build, this ability is used without talents.
The main goal - to inflict AoE damage and control opponents. This build allows you to collect several monsters, and quickly kill them with Ice Storm. In the absence of mana or danger, you can always use the Entombed defensive ability, which will restore your mana and help you avoid lethal damage. Against the fight with single enemies, a rapier will work very well. Try to use the counterattack correctly and carry out a combination of Evade and Light Attack.
In the final build, with the items put on, you need to have
300 Intelligence and the rest of the stats points are invested in the Constitution for more health.
- 50 - +10% Damage with light and heavy magic weapon attacks
- 100 - + 20% critical damage
- 150 - + 20% elemental damage
- 200 - +10 mana after dodging
- 250 - +30% spell duration with periodic damage
- 300 - + 30% damage for the first hit on targets with full health
- 50 - All consumables restoring health becomes more effective by 20%
- 100 - Maximum health increased by 10% of physical armor.
Type of Armor
Our choice is Heavy or Light Armor. In the Expedition and mass PvP, a Heavy one is better suited. Her bonuses are a large amount of Armor and high survival rate. In open confrontations, where no more than 5 people participate, Light armor is perfect. It will give additional mobility, allow you to use a somersault and increase damage by 20%.