Ryze is one of the most iconic champions in League of Legends. One of the champions Riot had the most trouble balancing and reworked him several times. He bounced back every time. He is also one of the champions, who is almost never played in a solo queue, but almost always played in a competitive scene. List of the actual changes can be found here. I will not list them here in great detail.

League of Legends: Ryze

Rework History:

It is actually pretty hard to list all minor adjustments and remakes Riot made to Ryze over the years. But I will try to list the most impactful ones. None of them really solved the issues with Ryze. He was either way too strong or way too weak with almost every change Riot made. But whatever they did, even when Ryze was deemed “unplayable” someone managed to find ways to figure out that no, he was actually broken. From mana-stacking machine gun that was immortal, to pure glass-cannon that was one shotting everyone. Ryze is currently in a place where competitive players find use for his immense mobility offered to an entire team.

Released: February 21, 2009

League of Legends: Ryze

First minor rework: February 15, 2011

Second rework, major visual and gameplay update: April 28, 2015

Third rework, July 13, 2016

Competitive History:

2015 - 129 games 50.4%

2016 - 303 games 50.5%

2017 - 336 games 45.5%

2018 - 618 games 46.8%

2019 - 390 games 46.4%

2020 - 61 games 42.6%

2021 - 211 games 49.3%

Worlds History only:

2011 - 0 games

2012 - 3 games 33.3%

2013 - 5 games 20%

2014 - 68 games 59.5%

2015 - 8 games 83.3%

  • Second rework

2016 - 46 games 52.6%

  • Third rework

2017 - 43 games 32.1%

2018 - 34 games 47.1%

2019 - 52 games 56.7%

2020 - 1 game 0%

Note: only main-event counted in tournament matches.

It is arguable, that the third and so far, final rework, did the trick. He seems to at least have a personality now.  But the old Ryze did offer us some great backdoor plays, base-push plays and team suicides when using his ultimate in the wrong  way.


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